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Posted: 2 October 2009 - 3 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Journalism

Is it fair to put a chunk of content on a retail release and then make your customer pay for it after they've already purchased the full game? It's a question I couldn't help but pose to Shaun White PR at EA Sports. When putting Live Season 2.0's trial through it's paces I noticed all that was downloaded was a 105kb file. This meant that it was all running from disk apart from the Thursday's squad file update.

Is this a fair deal for consumers? Arguably there is £40-50's worth of content on the disk without Live Season 2.0 there is no denying the quality of the game, but to have it locked away on the disk is abit like dangling a cake in front of Bernard Manning and making him run after it. EA's renound for microtransactions, you need to look no further than Dead Space. I can understand that they'll need employees working permanently until FIFA 11 working on ensuring stats are always up to date and perhaps that is what we're paying for. Fine for those that want that, but to bundle in one of the coolest modes in FIFA's history yet (where you can re-write history of games that have taken place this season) will irritate but eventually make people pounce and throw down 400 Microsoft or 800 Microsoft points for the additional content.

It's probably the same reason why Activision is charging £55 for modern warfare 2, as much as peoples initial distain will be to boycott the game out of principle, the majority will bite in the end. It's a shame that elements of Live Season 2.0 wern't completely free, had it been we may had given the game a perfect 10.

 

 

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