I've finally entered the debate over Quick Time Events. Overall, I hate them because they are used horribly. However, interestingly enough, the best uses I've found of them thus far were in games that were critically trashed.
The full article can be found here, but here's a bit of a teaser for you fellows:
"Consider all the menial tasks done in life without any effort. Remember to the last time you perhaps made yourself toast. Your mind may have been on wishing you were still in bed while you put it in the toaster. You may have been planning out what you need to do that day as you slathered some butter on the now crisp surface. The realization that your laundry must be done comes to you as a bite is taken and chewed.
Now imagine that some random person tells you that you cannot eat that toast without first waving it around in the air until he says it is ok. You scoff at first, but as you try to eat the toast some force prevents it from ever entering your mouth. So you wave it around in the air, flecking crumbs and melted butter in all directions, but once he says “you may eat” the invisible barrier is no longer there. You can now eat your toast.
Now consider Rubi, the denim-clad femme fatale of the new shooter game WET. She has the gun-slinging and acrobatic talents that would put any circus performer to shame. She can run along walls, leap from pole to pole or slide along the ground while adorning her foes with bullet holes. Her blade-wielding skills are second to none as she out maneuvers her enemies while slicing their limbs into bits. All this she can do without breaking into a sweat or mussing up her Charlie's Angels haircut.
Yet a menial task such as opening a door requires the repetitive mashing of the X button."